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wRHG #3: Serena, the Deathsinger
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homer

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Serena Richards

Abilities

Serena’s abilities are based on her magnificent voice. She has a plethora of voice/scream based attacks that either stun, confuse and even kill the target. Her attacks and abilities can be classified as songs, melodies or symphonies, and their intensity variates with the pitch of her voice. Serena keeps a wakizashi as her secondary weapon, if the target resists to her melodies. Every melody that Serena sings has a repercussion on her voice and her health, and some can even kill either her or the target.

Below I made a classification table of the things that you need to consider for determinating the strength of an attack and understanding the effects of each and everyone of them.[/SPOILER]

ATTACKS

Songs: Mostly used as personal buff, summoning
and protection. Rarely used for
offensive purposes. Every type of
pitch can be used with Songs.
Melodies: Mental/psichical based attacks
that affect the targets brain,
nevrotic system and muscular
tissue. Used for stunning or
manipulating. The higher pitch
voices dominate the tone of the
Melodies.
Symphonies: Phisical based attacks that
wounds the target in various
ways. Usually manipulates
the surrounding, creating
deadly weapons from such
things as her voice or the mere
wind. The low pitched voices
are the indicated ones for the
Symphonies.

PITCHES (From Highest to Lowest)

Scream (Growl): Similar to the Growl, but has a more devastating effect on the listener than the surroundings. Is the most dangerous pitch to use. May cause death.
Soprano: Very strong pitch that amplify the effects of a song to its maximum. It rarely hurts the singer to a point of killing him, but the effects are still devastating.
Mezzo-Soprano: Great voice, it's the most used pitch for Serena attacks. It balances between damage and singing difficulty.
Contralto: Above average voice, it's Serana's normal voice. It's used for light attacks and effects.
Tenor: Regular human pitch, doesn't harm the singer, and deals very light damage. Mostly used for Melodies.
Baritone: Low pitched voice, it deals a decent amount of damage if used with the right combination of Symphonies. Rarely used for melodies.
Bass: Very low-pitched voice, it's the main source of physical damage. Very used in Symphonies, amplifies the strength of wave based attacks. Light effects on singer's voice.
Growl (Scream): Similar to the Scream, but it acts mostly on the surroundings, causing an earthquake type effect. Devastating upon listener and singer's voice.




Charming Melody

Serena sings a calm and slow melody that calm enraged souls and create a sanctuary of peace for everybody that listens to it. Serena is immune to the effects of this melody, as she maintains her thought line and can freely act. The targets affected by this melody will suddenly stop and enter in a state of trance, losing the control over their bodies. Their thoughts and intentions will be erased momentarily from their mind, and replaced by an image of a figure that they recall as something peacefull. The effects of this melody are active as long as Serena is singing. The pitch of her voice is Mezzo-Soprano/Contralto/Tenor.

Symphony of Winds

Serena sings an allegro symphony of various sounds (including techniques such as Beatboxing, Choral Singing and Shouting) that manipulate the air around her, creating things such as small tornados, wind waves/whips and compact, pressurized air bubbles/areas where the oxygen can either be absent or in extremely large quantities. The main point of this attack is to either knock back the target or incapacitate it. Those types of attacks require Serena to sing on every attack, as her voice is the main component of this technique. The pitch of her voice is Contralto/Tenor/Baritone.

Song of Wars

Serena sings an old nordic song that praises the lords of the War, granting her an Ethereal Guardian that defends her from any phisical attack. The Guardian is considered as a martyr warrior that will defend Serena with the cost of his life. Serena will suffer weakening after singing this song, and may be defenseless for a couple of seconds/minutes. The Guardian is immortal if Serena is singing the Song of Wars. This summoning lasts untill Serena sings, the Guardian is defeated or the Song of Wars isn't singed for a while. The pitch of her voice doesn't matter.

Symphony of the Force

Serena sings and shouts quick and short words that create gravity disruption. Those attacks push back the target, and it's similar to hitting a wall in optimal conditions. Serena is continously singing during those attacks, keeping a low volume melody while preparing/waiting, and violently raising the volume of the song when launching the attack. Serena can experience backfires of the song. The pitch of her voice is Baritone/Bass.

Melody of Narcissus

Serena gently sings an up-tempo melody that confuses the target and causes it to harm itself in any possible way. This particular song requires Serena to whisper into the target's ear to activate its effects, and to keep singing at a relatively close range to maintain the effect and obtain the best result. Serena might be affected by her own melody and start stressing her voice. The pitch of her voice is Mezzo-Soprano/Soprano.

Song of the Elders

Serena shouts a holy song that creates around her 5 spinning octagons made out of cristal. Those octagons are decently resistant to hits and spin around Serena at about 2 feet of distance in an ellitic movement. The octagons can be used as catalysts for her melodies and symphonies, amplifying their effects, but each and everyone of them can be used a single time for this purpose, after the use the octagon explodes. The octagons remain around Serena untill they get either destroyed or used as catalysts. The pitch of her voice doesn't matter, but Mezzo-Soprano or higher is recommended.

Symphony of Destruction

Serena sings a brutal song at a very high tempo that creates massive shockwaves that spread all around her, causing extreme amount of damage to those that get hit by the devastating sound of this song. The effects on her voice are incredibly strong, since the Growl pitch is required for this symphony: if she or the target survive the song, they can faint or enter into a deep coma. In the better of cases, Serena will just lose her voice for quite a lot, leaving her disarmed and defenseless (not counting the wakizashi). The pitch of her voice is Growl, and its required for the successfull use of the Symphony of Destruction.

Melody of the Dying Banshee

This is Serena's most devastating and dangerous song. The song starts in a very calm and suave Soprano pitch, the song itself extremely slow; after a couple of seconds the melody brutally passes to the Scream pitch, as the song becomes a confusing mixture of screams, shouts and long notes. The targets that get hit by this sound instantly struggle even staying on their feet, as they feel their head pounding, and their ears exploding. The effects of this song can variate, but all of them are extremely dangerous: if the target resists to the song, it might just lose the hearing for a couple of days. In the worst of cases, their brain can explode, causing instant death. Serena will faint and lose conscience for a week in the best of cases. The pitch of her voice is Soprano to Scream.


Weaknesses

-Serena is a banshee, a mythical creature that kills the prey with the power of her only voice. A banshee is a human being with incredible singing capacities, and a beautiful voice, nothing more.

-Serena's main weapon is the voice. Without it she can be considered dead.

-Serena is not athletic, so she is very slow when moving.

-During a fight, when she sings she might remain very static, leaving her vulnerable.

-Symphony of Destruction and Melody of the Dying Banshee are used only in extreme cases, since their backfires are lethal for Serena's chances of winning.


*IMPORTANT*

For those asking...
YES! Serena's songs can be countered. How? With a clever system: First of all, most of the Melodies/Symphonies have a set difficulty. What do I mean by that? I'll explain you with a couple of quick steps, but let me get more into detail.

It's a check based on Fortitude, such as the ones in the very popular RPG game Dungeons & Dragons. Some songs have checks that only the target must make, some have checks that Serena needs to make with the target. The target and Serena have different checks, but all based on the Temper, that is the mental strength of the character. You will need to roll a D20 (20 faced dice). If your dice passes the check of the song, you will be immune to its effects.
To get a roll, just go here [
Only registered users can see links on this board!
Get registred or enter the forums!
] and set the Min Valor to 1 and the Max Valor to 20.

Here are the checks for every song

Charming Melody: Target: 10
Symphony of Winds: No check
Song of Wars: No check
Symphony of the Force: Serena: 5
Melody of Narcissus: Target: 12 Serena: 3
Song of the Elders: No check
Symphony of Destruction: Target: 15 Serena: 15
Melody of the Dying Banshee: Target: 17 Serena: 18




Personality:

Serena is very closed towards others. Rarely talks or attempts making any friendly contact with other human beings. She prefers her solitude, and wants nobody to bother her.
Serena doesn't like using technological equipment or modern gadgets, and she prefers shying away from cities.
IN COMBAT
Serena doesn't socialize with the opponent, and she keeps a defensive mindset throughout the fight. She may lower her defense if one of her melodies lands and hypnotizes the opponent. She prefers keeping some distance between herself and her opponent, giving her enough room for singing.
Serena developped a great capacity in analyzing her surroundings, making her a great tactician.

Appearance

Age: 328 (29)

Serena is 5 ft. 9.
She has long, black hair that reach her waist. Her eyes are amber, due to her banshee nature. She wears a black leather light armor that appears to be quite old. Her wakizashi hangs from her belt, in plain sight. Her overall look is asian/caucasian, and her body is relatively curvy. She has a scar that goes side to side on her neck.

History

Serena Richards was born in 1684 in a small Irish town called Kilkenny, daughter of Martha and Aiden Richards. Her family was decently wealthy one, her father Aiden was a blacksmith and her mother Martha owned a small pawnshop.
Already from her earlier years Serena’s voice proved to be unique, as her singing skills were outstanding. She quickly started a career as the lead singer of the local chapel choir. Her talents got discovered a couple of years later by two scouts that were looking for hidden talents in the villages away from Dublin. They requested that Serena performed for the king, as she did, at the young age of 14.
After 15 years of success and fame, Serena decided to retire from the scene and go back to her parents in Kilkenny. Months later, Serena’s father, Aiden, set her up for a marriage with one of the local lord’s son, Connor O’Brien. Serena fell in love with Connor, and she awaited the marriage day with eager.
But the night before the great day, the McCourt family attacked the O’Brien mansion. Liam McCourt, leader of the McCourt family, slaughtered the entire O’Brien family because of an old debt that the O’Brien family apparently had with the McCourt family. Aiden and Martha Richards were casualties of the battle, as they were sleeping at the mansion that night. When Liam got to Serena and Connor’s room, Connor tried to protect her soon-to-be wife, but he got decapitated. Serena’s heart was devastated at the sight of her lover’s body fall to the ground, lifeless. She cursed the McCourt family as she sliced her jugular wide open.
Two years after the attack she started to haunt the McCourt mansion in a spiritual form, terrorizing the family. Liam was forced to abandon the mansion, but to no use: Serena haunted him in every mansion, house, palace that he went into.
She kept haunting the McCourt family for about 200 years, before Niall McCourt, grandnephew of Liam McCourt, decided to do something about it: he hired a group of gaelic shamans and ordered them to kill the banshee that haunted their family. But the shamans misread the spell book, and casted another, more powerful spell: resurrection. Serena slowly started to get back flesh, bones, skin. She was slowly going back to life. But Niall understood what was happening, and he stabbed to death one of the shamans, interrupting the spell before completion. But it was a bit too late.
Serena materialized herself in the room, shaking and crying. Niall ordered the shamans to revert the spell, but it was impossible. In a burst of anger, Niall grabbed a knife and tried to stab Serena, but she screamed, terrified.
That single scream scorched the air around Niall, making him explode like a gigantic bomb of human flesh. The remaining shamans, terrified by what just happened, ran away, and never looked back to that house.
The spell was partially complete: Serena had her own body, but part of her human soul remained in the Afterlife, and that missing fragment got replaced by the banshee’s nature. Serena’s voice was now an extremely dangerous weapon, and she decided to make a promise to herself: never speak again. She slowly noticed that, as the years passed, she didn’t aged at all, reaching the new millennium as she was still looking like the 29 years old spouse that died 316 years ago. [/SPOILER]

Demo

The pale light of the campfire illuminated the woods around the small camp that Serena set up in the woods near the city. It was a cold night of January, but the atmosphere was beautiful: a cool breeze blew through her hair, making it wave gently, as it followed the wind. Nature was calm and quiet, owls were hooting, wolves were howling, but nothing seemed to interest Serena more that the chicken breast burning above her campfire. She set up a tent underneath the vault of a cave, trying to not bother anyone with her presence and keep the human interaction as low as possible. Serena managed to hang around that part of the woods for about a month already, and everything went smoothly until now.
Serena was about to cut a slice of the well-cooked chicken breast when she got interrupted by some barking in the distance. Serena jumped on her feet, fearing that the barking could have meant some hunters roaming in the forest. She slowly put her right hand on the wakizashi on her belt, not pulling it out, but holding the handle in between her fingers, keeping it ready in case of need. As the barking became louder and louder, Serena became hesitant, not knowing what to expect or what to do: her first thought was to put out the fire and hope that she will not be seen, but that idea quickly got disbanded when she realized that whoever was in the forest with her had dogs with him, and dogs can easily pick up a scent and a trail. She remained petrified in the middle of her camp, awaiting for the hunters to reach her.
It didn’t took long to Serena to panic, as she started sweating, overcame by fear. Suddenly two Dobermans popped out of a bush in front of her, loudly barking at Serena and probably guiding whoever was their owner towards her. A couple of shouts and screams resounded in the nearby area, as the dogs stopped barking.
Slowly, three humanly figures shaped into the shadows, apparently approaching Serena. She got overcome by fear, so she impulsively unsheathed her wakizashi, falling in a defensive position. The three human shapes slowly got hit by the pale light of the small camp fire, revealing that they were three men, armed with hunting rifles, semi-automatic guns and sharp knives. Serena blankly stared at them, petrified; she wasn’t expecting something like this, not in this region of the forest.
The three men quickly calmed down the beasts, apparently not having bad intentions towards Serena. One of them took a couple of steps forward towards the fire: this action scared Serena, making her back down a bit, holding her wakizashi firmly in her right hand.
“Are you Serena Richards?” he asked with a deep voice, a voice that infused fear and terror into Serena. She started shaking, barely holding the blade in her hand, slowly backing down more and more, taking small steps. The man suddenly stopped, as he grinned towards his comrades. He slowly grabbed the hunting rifle on his back and removed the safety. The other two of them did the same, grabbing their semi-automatic rifles and removing the respective safeties.
“You will not sing any more notes from now on…” one of them firmly stated before all of them aimed their rifles towards Serena. For a split second, she almost felt like the time slowed down, allowing her to almost hear the triggers slowly getting pulled, making that sturdy mechanical noise. She only had the time to scream once, but apparently was all she needed: as soon as her voice scorched through the air, a massive shockwave hit all three of the hunters, knocking them down. The closest one flew through the air for a couple of yards, violently smacking his head against the cortex of a solid pine, knocking him unconscious. The other two of them quickly squared down Serena, who was enraged and afraid at the same time.
The two hunters hesitated on picking the guns, but one of them was brave enough to draw his secondary weapon from its holster: a pistol. That, unfortunately, had the safety on. But the only sight of that gun made Serena even angrier and scared her even more: she shouted towards the hunter, sending another devastating shockwave towards him, knocking him down and out for the count.
Only one hunter remained conscious, but he was the youngest between the three. He was overcome by fear; he didn’t knew what he was doing, why he was there or why the other two wanted him on that foolish mission. Serena did calmed down in the meantime, as he was staring at him with a mother-like look into her eyes. The boy was scared by her, but he felt somehow safe with her. He stopped shaking, and he was about to stand up on his feet, when Serena opened her mouth: the boy immediately jumped, expecting the worst. Serena took a couple of long breaths, before she started singing her Charming Melody: suave notes filled the air, carried away by the wind, into the forest, calming down the boy and the two dogs. The animals sat down and closed their eyes, falling asleep. The boy smiled at Serena, before following the dogs into this magical sleep a couple of seconds later. [/SPOILER]




Battles

Available for Battling Wink

Points

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UPDATES:

January 12th 2013: Added History and updated Appearance
February 13th 2013: Added Demo
March 3rd 2013: Added minor format adjustments
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jaisace

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Joined: 11 Oct 2013
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afghanistan
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this is a really good character
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wRHG #3: Serena, the Deathsinger
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